Can Apple Silicon Handle High-Level PC Games?

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Apple’s annual Worldwide Developer Conference show (WWDC for short) is always a big deal. But this year’s edition, which took place in the first week of June, was almost certainly the company’s biggest one ever. That’s because this was the show where Apple unveiled its long-rumored VR/AR headset, the Vision Pro. Even if you don’t follow consumer tech, you probably saw news coverage of it, because it was the rare consumer tech product that got widespread mainstream news coverage.

I attended WWDC, and I tried the Vision Pro. It was as impressive as Apple’s marketing material made the headset out to be. But since the product isn’t set for release for another seven months or so and is priced so high — $3,499 — that it will remain a niche enthusiast product for the foreseeable future, it is perhaps more useful to talk about other announcements at WWDC, ones which are more accessible to the masses and will change consumer experiences very soon.

One of these is Apple’s further push to make the Mac a suitable gaming computer. For nearly two decades, computer games have been synonymous with Windows computers. If you were serious about, say, Counter-Strike or Diablo, World of Warcraft or Dota, you got a Windows PC, usually a desktop tower.

Apple’s hoping to change that decades-long conventional thinking. The move actually began at last year’s WWDC, when Apple announced the highly popular Capcom game Resident Evil Village would be ported over Macs and run on Apple’s M-series silicon. The game launched for Macs last October, and drew rave reviews for its graphics, gameplay, and how the game was able to run so smoothly on Apple’s M chips, which are built on entirely different architecture from the processors powering video game consoles and Windows computers.

I’ve written about the significance of Apple’s M…

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